No Evil Star Studios Creative Software Studio

Creative software studio · Colorado

A one-person creative laboratory.

No Evil Star Studios was founded by me, Adam Quane. I'm a data engineer by trade and a musician by training; the studio is where those habits meet in mobile games, private business software, and playful technical experiments. Some projects ship to app stores, some stay private, and all of them begin with a question worth building around.

  • Mobile games
  • Private tools
  • Integrations
  • Creative code

The work

What I make.

Four lanes, one workbench. The public releases and private systems use the same habits: explicit data, useful interfaces, and room to tinker.

Mobile games

Halloway and City Seekers are live on iOS and Android; Thamyris is being built in Godot for phones.

Private operating tools

Budgy traces business spend, recurring costs, and personal wealth behind one protected, phone-first interface.

Stories & research

RPG worlds, musical journeys, armchair treasure research, and systems that keep a long creative thread legible.

Code & integrations

FastAPI, Postgres, Railway, Stripe, Plaid, Apple and Google mobile tooling, cloud APIs, and the glue between them.

Play now

Live on the App Store and Google Play.

Halloway app image

Riddle house

Halloway

A live riddle house for iOS, Android, and web: three eerie wings, seventy-five locked doors, and one-word answers hiding behind every room.

City Seekers app image

AR scavenger hunts

City Seekers

A live iOS and Android AR scavenger-hunt game that turns real walks into clue-led city adventures grounded in safe public places.

In the workshop

The rest of the projects

A private finance app, an RPG, a short musical game, a treasure-research site, and a trading experiment with four fictional traders.

Contact

Small on purpose. Open to ideas.

This is a solo endeavor, but not a closed one. If a game, tool, integration, or strange little problem suggests a collaboration, email works — I read it and I reply.